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TitleBlock_CODHoverBike
Alongside the full-sized Jackal cockpit, we designed and built modular hoverbike components and filming rigs. We modified an actual motorcycle for the rider POV shots then used those same modifications on a blue screen bike for the shots of the hoverbike traveling through the game’s landscape. 3D modeling manipulation of the game assets helped us design the fabricated components and allowed both the physical and digital assets to be combined in post production.

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